In less exciting news, the storing of teams was altered, to more easily accommodate grabbing the Team color or name. Some odds and ends bugs were fixed with the display of the Score menu. The side view camera is now implemented and working. There is a known issue of the camera falling through objects when pointed straight up in the air (falling through platforms, we need to test if it still does this for other objects). We'd also like the add the ability to swap the camera to the other side of the player dynamically in the game, now that it is no longer centered (This really shouldn't take more than an hour or two to accomplish).
We are down to 2 weeks before Alpha 2, and are getting a little bit behind on schedule. We hoped to have 2 columns of abilities implemented by this coming test, however have not focused our efforts directly on those columns. We will need to step it up this next week if we hope to have 2 columns completed in time.
The current ability chart is as follows:
Light Role | Support (Builder) Role | Heavy Role | |
---|---|---|---|
Attack-based Ability | Cone Push* (coned area) | Box Drop* (from sky) | Area Push* (area around player) |
Defensive-based Ability | Blink* (Straight up) | Create Wall* | Steal Weight |
Movement-based Ability | Roll (possibly ignore other abilities while rolling) | Grapple (like a grappling hook) | Ram (run forward and push other players out of the way) |
Ultimate (and probably imbalanced) Ability | *** | Destroy Platform | Ground Slam |
Passive Ability | 1/2 Dash Cooldown | Aura that lowers cooldowns for nearby players | Weight Gain |
*These abilities are implemented currently
*** This ability is still in consideration. We are trying out one of the following possibilities:
- Gravity Toggle - allows the player to not be effected by gravity while activated (Right now they can toggle this on and off, that will probably change)
- Rocket (fires a projectile rocket that applies a large force on the player it hits, or maybe an explosive force around the location it hits)