- Players couldn't be pushed if they moved
- Over the head viewpoint tends to cause pushes to be down into the platforms, and not be as useful
- Jump counter could be reset by any kind of contact with objects, not just your feet hitting the ground
We already completed a couple of things on our list of tasks for Alpha 2:
- Characters can now be pushed while moving
- We are moving the rigidbodies of players in a new way, which has a new issue in that their velocities are not effected by it, however pushes work as expected now.
- This new method also feels much smoother than changing the velocity
- The chatbox in the lobby and game was broken during the test, and has been repaired
- We forgot to update how we are sending players now, since that update in the last week before the test
- Duplicate names now have a number appended to them, which increments until it finds an open possible name
- Design abilities
- Implement abilites (Why is this one item?!)
- Game Lobby Character Creation
- HUD
- Handle Server Disconnect
- Respawning at game end
- Follow camera while respawning
- This is optional really, we are debating whether we even want this, as an overhead camera is fine
- Hit detection
- Proper scoring for players and not just teams
- More thorough testing on mouse input
- One of the testers reported issues when looking down while turning
- Try aiming camera from the side of the player, rather than from the top
- pushes will be generally aimed downward with the top camera, making the pushes less effective
- Characters currently lerp to their respawn location from where they hit the boundary, they should simply be teleported
No comments:
Post a Comment